URP Setup

beginner quick start

Highlight Plus · Quick Start

These instructions apply to Universal Render Pipeline (URP) projects. If you are using the Built-in Render Pipeline, no extra setup is required — Highlight Plus works out of the box.

Requirements

Unity version2022.3 LTS or newer
URP package14.0 or higher

Step 1 — Add the Render Feature

  1. Open Project Settings → Quality. For each quality level, note the assigned URP Asset. Also check Project Settings → Graphics for the default URP Asset.
  2. Select the URP Asset and double-click its Renderer (usually named UniversalRenderer).
  3. In the Inspector, scroll to Renderer Features and click Add Renderer Feature → Highlight Plus Render Pass Feature.
  4. Repeat for every URP Renderer referenced by your quality levels.
Pre-built assets: Highlight Plus ships with a ready-to-use URP Asset and Renderer in HighlightPlus/Pipelines/URP/. You can assign these directly in Project Settings if preferred.

Step 2 — Verify Settings

SettingRequired ValueWhy
Depth PrimingDisabledDepth Priming can interfere with the custom depth passes used by Highlight Plus.
Depth TextureEnabledRequired for see-through, Target FX ground alignment, and depth clipping.
Stencil conflicts with other features? If outline or glow disappears intermittently when you add another renderer feature that uses the stencil buffer, enable Clear Stencil on the Highlight Plus Render Pass Feature. See Render Feature — Clear Stencil for the full note.

Common Pitfalls

SymptomCause & Fix
Effects visible in Editor but not in buildsRender Feature missing from one or more quality-level URP Assets. Add it to all of them.
Effects rendered incorrectly in Game viewSMAA antialiasing can conflict with Highlight Plus. Try a different AA method or adjust the render queue in the Render Feature settings.
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